Flow Reference
Generic flow module, handles match entry and exit, as well as mid-match events.
Config
| BID-Custom-Global | | [] | |
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| Additional fields for the global BID. |
| BID-Custom-Player | | [] | |
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| Additional fields for the player BID. |
| BID-Custom-Entity | | [] | |
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| Additional fields for the entity BID. |
| AmountOfPlayers | 2 | [] | |
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| Number of players to handle. |
| CharactersPerPlayer | 1 | [] | |
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| Number of characters to spawn per player. Useful for team fighters. |
| StartingDistance | 20000 | [] | |
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| The starting distance between the two players. |
Battle Init Data
| players | List of player BIDs. The 0th one is the default, which the later ones may override. |
| entities | List of entity BIDs to be spawned without players. The 0th one is the default, which the later ones may override. |
| overrides | Global variables to override at the begining of the match. |
| triggers | Unsupported at the moment. |
| map | The stage to load. |
| music | The music track to play in the background. |
| exitcallback | Unsupported |
| mode | The current gamemode. |
| entities | List of entity BIDs to spawn by the player. The 0th one is the default, which the later ones may override. |
| overrides | List of player variables to override at the beginning of the match. |
| inputdevice | The name of the input device to associate to this player. |
| overrides | List of entity variables to override at the beginning of the match. |
| scriptpath | Path to the casp file of the character. |
| palette | The color to use for the character. |