Castagne Engine

The Open Source Fighting Game Framework

I’m really not a webdev dude and it shows lol, but we got a new landing page now! The previous one looked “unique” (better on my screen in my defence) to the point I’m being cited as a part of the “anti-design” movement. You can’t take the artist out of me it seems.

This solves a few problems around communication, the first being that most progress was not really accessible unless you were already in the community. This shows how active the project is a bit better! It was also a bit tricky to keep up with the weekly video, and until its quality improves I believe it’s not currently worth the effort of translating them. So instead of having to spend big time every week, this style of short update is probably better? I was already doing it before, so it’s not like it takes much. Might be able to rig it to videos too, once I improve my pipeline a bit.

One of my next objectives is to move the Castagne community towards this website. Discord was a useful crutch there, but information easily gets lost, and it becomes more walled over time. This is going to happen slowly, as I also want to develop the engine, and being currently mostly a solo thing that means I’m already pressed for time lol. But this is a priority, as my gambit to develop a full engine in 3 months didn’t pan out as fast as I hoped so I’ll need to switch gears into more paced and clear development instead of a short intense period. I’m still very satisfied with the project’s progress, and you can see how many features are already in on the page.

This doesn’t change much my plans, except that March might be filled with more “admin” and “surrounding” work rather than pure programming, but it might make more people aware of the engine, which is nice! My next programming steps are going to be structured types (especially vectors) and either the physics or graphics module. Input already works, so this is some of the last steps to make the engine usable. Knowing the extra features coming, I can’t wait to port my own games to it!

Try the Godot 3 Version now!