Castagne Engine

The Open Source Fighting Game Framework

you gotta know right away

CASTAGNE NOW RUNS INSIDE OF GODOT 4

that’s it, that’s the message Doesn’t look like much (yet) but it does compile a casp file and run it inside of the CastagneEngine node Each time the button is pressed, an engine tick advances, and the state is read back with no issues.

What’s next?

While you might think it’s “just port the rest of the functions”, it’s actually the editor connection. Castagne’s true potential is unlocked by allowing it to serve as a tooling platform, and for that it needs close communication with the editor.

I’m thinking of making the editor a separate program, so that use is a bit simplified and you don’t need to download the full thing every time, or open and close the editor every 5 seconds, as well as permit more advanced features. This is going to be extra tricky however, so I want to nail it early.

The editor being functional will mark the end of the first phase of the compiled castagne rewrite: the core structure. Phase 2 will be continuing development on the core to allow each module to come back, thus building it back into working order.

(I’ll of course make a video like the one from monday to explain more, just give it a bit of time)

Try the Godot 3 Version now!