This page is in construction! It is marked for review/completion for version 54.
Welcome to the Castagne engine documentation!
This is still a work in progress. Join the Discord for discussion and support! https://discord.gg/CWjWfC9K9T
Castagne is a tool built on top of Godot to help you make various types of fighting games, by taking care of as much as possible while remaining modular. It's main goal is to support competitive one vs one fighting, but it can also be used for other genres like beat-them-alls, or character action games.
Castagne's main features are:
Some games made with Castagne include:
It's recommended to start by reading the Getting Started section, which will walk you through installation to making a character. You can also use the tutorials in-engine! As an alternative if you come from another engine, you may want to read the Then, once you experimented a bit with it, you may read the Intermediate Guide and the Making a Game section. Otherwise, you might want to read the full feature list to get an idea of what is possible through the engine.
The documentation and engine are still under construction, so don't hesitate to ask questions on discord or github!
On the website, the page names followed by an asterisk are still in construction