Castagne Engine

Open-Source Fighting Game Creation Framework

Changelog Castagne v0.56

Published : September 11, 2025

New update time! This one’s more focused on stablization and new options for CASP itself. This was nice to finally get properly into a dev rythym and polish a lot of small papercuts or implement ideas that will help quite a bit! I’m also glad the unstable branch got some proper use.

We’re nearing the end of this Castagne cycle, bit by bit. Next up: flow and AI! And then it’s off to make the big passage to Godot 4, only on Unstable for a good while.

TLDR

Breaking changes

If you used the previous system for OnHit behavior and the like, you’ll need to update it to use events now.

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